Please download the source code and override the old one. The plugin in the demo folder is maybe the outdated version (if the demo version not match the source code version). If you want to support me, I would suggest using PayPal instead of itch.io :>. If you're interested in this plugin, you can find more information about it in the forums post! :3. More are waiting for you to be discovered! This is a RPG Maker MV plugin that will allow you to add various bright effects to your games maps and battle system. You can easily enable/disable and change their settings in the plugin manager or dynamically though command / script. Intensity lighting filter and soft shadow filter already implemented, create the best quality for both lighting and shadow.
It tend to create best visually correct shadow as possible, while still easy to use for beginner and flexible to use for advanced. Ultra 2.5D shadow is implemented, and give you most flexibility over it settings. Plugins that add play-test development tools Super Tools Engine This plugin is the core of all maker-style plugins it adds a playtest editor that can be opened with F12 while playtesting.
You can also turning it and its shadow on/off dynamically too. Every light have it own ids, and you can use them for dynamically animate your lighting, like its offset, radius, angle, and color, using plugin command / script call. The event lighting automatically follow character (event, player etc.) position, and direction if you specified it to. Two type of lights: Character Lighting and Custom Lighting. Then you can use these lights note-tags or event's comment, with or without additional parameters to override your default settings. GUI Editor in development. Create your base lights from plugin manager. It have been optimized heavily to focus in quality, performance, and flexibility. After lots of failure in quality and performance, now I can finally, introduce to you, Shora Lighting Plugin, with real-time dynamic shadow and lighting. It includes night and day cycle and an in-game editor.For installation. This is my first graphics plugin for RPG Maker MV/MZ, began developed since 3/2020. This is a plugin for RPG Maker MV that allows you to add lighting to the maps. This way you can craft the pictures and the game accordingly so that it always looks good.ShoraLightingSystem, written in JavaScript, is a plug-in developed by Shora to provide dynamic lighting to RPG Maker MV/MZ engine, intended to be easiest to start and most flexible when advanced! Introduction
You could even add a menu to your game with 3 or 4 different resolutions for the player to choose from (just like real computer games do). In the alternative, I suggest using one of the most common resolutions around (width and height with the 16:9 ratio!) If you still use the Menu Option Expansion plugin, make sure. Also, a game should be hand-made for each specific resolution, otherwise, you risk having the screen too far away from the character to compensate for large resolutions, thus resulting in a very ugly game. NOTE Since version v.1.02, the MUSH Menu Option Expansion plugin is no longer required. The problem with this (and the reason why I didn't add it to the script) is that pictures will not scale! The game will respond to the resolution of the player's screen, however, any pictures you have (such as a menu made with pictures, or any other, will still have the same resolution (number of pixels per width and height.)).
Or, if you only want the actual size of the game's window (for windowed mode), and not the total screen size:Ĭonst width = * vicePixelRatio Ĭonst height = * vicePixelRatio Events GlowVersion: 1.1. Absolutely, it can! The script would just have to be changed to use something like this:Ĭonst width = * vicePixelRatio Ĭonst height = * vicePixelRatio What's new: Added support for RPG Maker MV plugin commands when transferring a project to MZ.Fixed compatibility issue with some plugins, such as OcRam plugins.